You can reassign and unassign specialist roles at a mild -5 mood penalty. Since your ideology can only choose TWO skill specialists, I recommend to have at least two memes that add different specialists. Which kinds of skill specialists are available to you depends on which memes you select. You can freely change which pawn has which role (at a mild mood penalty), but you can’t change the roles themselves without editing your ideology using Dev Mode. Specialist Roles are chosen at the start of the game. You cannot have two of the same kind of specialist. An Ideology can only have up to two Specialist Skill roles, which adds up to a maximum of 4 roles total. The Leader and Moral Guide roles are not included in the above table as they are allowed to do all work types and have no bonuses outside their special abilities.Īll ideologies can have one Leader and one Moral Guide role. Ability names have been shortened and summarized for ease of reading. The “X” indicates jobs that are NOT allowed. Discussing them requires going over Ideologies, Rituals, and other subjects that are beyond the scope of this guide. The Leader and Moral Guide roles are NOT covered here. Take everything with a grain(silo) of salt.įeel free to copy and reuse anything and everything in this guide for any use. Most of this guide is based off of tooltips and theorycrafting. Don’t be surprised if this guide goes out of date due to balance patches, bug fixes, and the discoveyr of new strategies and/or exploits.
![rimworld ideology memes rimworld ideology memes](https://i.redd.it/ry2w7nrqagl71.jpg)
Includes disabled work types, work types NOT disabled, abilities, and which memes unlock which roles.Ī quick reference for the different specialist roles. A brief overview of the new specialist roles in the ideology DLC.